2011年4月2日星期六

GameStop snaps to spawn Labs, impulse game platform

GameStop announces acquisition of spawn Labs and agreement to acquire pulse, Inc.
GameStop's digital strategy streaming technology companies and digital distribution platform for more progress

GameStop Corp. (NYSE: GME), the world's largest multi-channel video game retailer, today announced the acquisition of the spawn Labs, a streaming technology company. In addition, GameStop announced that there is a an agreement to purchase impulse, Inc., subsidiary of Stardock systems, Inc., and a leading provider of digital distribution has been received. The momentum transfer is subject to customary closing conditions and is expected in May 2011.

Patented technology and a talented team of technologists with unique game streaming and virtualization brings expertise to spawn Labs, part of GameStop, the network. The spawn Labs team works closely with GameStop of existing R & D group, GameStop's growing suite digital game to develop products and services.

Once the spawn Labs integration and testing on a new consumer interface is complete, users have instant access to a wide range of high-definition video games on demand on any Internet enabled device.

"Our customers are gaming in many locations and on many devices, and we have the same large immersive experience to deliver, which have come to expect," GameStop President Tony said Bartel. "Spawn Labs and impulse provide a customer-friendly and publisher-friendly way for us to achieve this."

Momentum, Inc. offers a proven digital distribution platform, with the user quickly and easily your favorite games find and download them to their Internet connected devices.

J. Paul Raines, Chief Executive Officer of GameStop, said: "with these important acquisitions, we continue to appropriate investments in connection with our multichannel strategy to make." "GameStop is uniquely positioned to the leading provider of physical and digital gaming space."

Three specific components provide impetus for user, developer and Publisher:

* Impulse: Client - can have gamers instant access to a library with more than 1,100 games on the first day as the way to their game downloads for and manage purchases.
* Impulse: Reactor - provides content publishers customer friendly DRM and copy protection tools. Also developers may enable services, account management, friends lists, chat, multiplayer lobbies, and cloud storage within their games.
* Impulse: Publisher - allows managing all aspects of the game with powerful real-time reporting and management tools publishers.

Momentum, Inc. remains an active ongoing business expected with full integration to GameStop.com in the next few months. More about pulse, Inc. and knowing spawn Labs, visit www.impulsedriven.com and Www.Spawnlabs.com.

Media conference call information

Tony Bartel, President, and Shawn Freeman, senior Vice President and general manager of digital for GameStop, hosts one media conference at 10 A.m. Central time (11: 00 Eastern time) on Monday, April 4, 2011 the acquisitions to discuss. To access the Conference call in number and passcode accompanying should media and journalists work e-Mail PublicRelations@GameStop.com. The Conference call simulcast are archived April 2011 in the Internet at http://investor.gamestop.com/ and on the website to 29.

About GameStop Corp.

GameStop Corp. (NYSE: GME), a Fortune 500 company and S & P 500 company headquartered in Grapevine, Texas, is the world's largest multi-channel video game retailers. GameStop's retail network and family of brands are more than 6,670 operated stores in 17 countries around the world, Www.Kongregate.com, a leading browser based games Web site with over 13 million visitors monthly, and Game Informer(R) magazine, the leading multi-platform video game publication. The company sold well video games and related were under Www.Gamestop.de. You will receive general information about GameStop Corp. corporate on the company's website.

Safe Harbor

This press release contains forward-looking statements within the meaning of the private Securities Litigation Reform Act of 1995. Such statements close may, but are not limited to, a view of the fiscal year 2011, future financial and operating results, projected store openings, the company's plans, objectives, expectations and intentions and other statements that are not historical facts. Such statements are based on the current beliefs and expectations of GameStop's management and significant risks and uncertainties are subject to. Actual results could differ from the forward-looking statements. GameStop shall have no obligation to publicly update or revise any forward-looking statements. The following factors, among other things possibly actual results to differ from the forward-looking statements: the impossibility of a sufficient quantities of the product for the consumer, including console hardware and accessories; Need. the timing of the release of video game titles for consoles of the next generation; the risks associated with extended international operations and the integration of acquisitions; the impact of increasing competition and technology in the video game industry, including browser and mobile games and alternative methods of distribution change; and economic, legal and other events, litigation, including, to reduce or consumers may have require or impact on the business. Additional factors that GameStop's results to differ materially from those described in the forward-looking statements can in GameStop's annual report on form 10-K for the fiscal year ended in 29 January 2011 at the SEC stored and available to be found on the SEC Web site at http://www.sec.gov or http://investor.gamestop.com.

Photos/multimedia gallery available: http://www.businesswire.com/cgi-bin/mmg.cgi?eid=6667210?=en

Source: GameStop Corp.


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